![]() ![]() PC specifications: CPU: Intel Core i5 2500K 4. How to replicate: Enter ingame and move the camera a bit OpenGL and D3D11 Software renderers both work fine (if you see stuff pop-in and out of view, it's the wide screen patch) ![]() Sony Playstation Portable » Spider-Man 2 (Europe) Sony Playstation Portable » Spider-Man 2 (Japan) Sony Playstation. D3D11 is a bit worse but looks like the exact same issue. Filter results: Commodore 64 » Questprobe 2 - Spider-Man (1984) (Adventure International UK) Sony Playstation Portable » Spider-Man 2. Description: When using GSdx OpenGL/D3D11 Hardware backend textures of everything rendered look garbled and flicker with different colors (distant buildings, ground you walk on, character model etc). Plugin settings: Defaults, tested with native, scaling, opengl depth, all accurate options, accurate date, nothing affected the issue. ![]() ![]() Plugins used: GSdx, SPU2-X, Lilypad, Linuz ISO/Gigaherz CDVD,rest null plugins ![]()
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